Dear All, I would like to ask what the subject means. i read this article: http://www.zspline.net/blog/a-3d-game-asset-workflow-part-i/ and below the "If a single artist works on the asset from start to end, the workflow can be optimized:" you can read "Low poly object hi-def texturing". I wonder what does it mean. In the…
Dear All, I would like to ask what the subject means. i read this article: http://www.zspline.net/blog/a-3d-game-asset-workflow-part-i/ and below the "If a single artist works on the asset from start to end, the workflow can be optimized:" you can read "Low poly object hi-def texturing". I wonder what does it mean. In the…
Dear All, I would like to ask what the subject means. i read this article: http://www.zspline.net/blog/a-3d-game-asset-workflow-part-i/ and below the "If a single artist works on the asset from start to end, the workflow can be optimized:" you can read "Low poly object hi-def texturing". I wonder what does it mean. In the…
Dear All, I would like to ask what the subject means. i read this article: http://www.zspline.net/blog/a-3d-game-asset-workflow-part-i/ and below the "If a single artist works on the asset from start to end, the workflow can be optimized:" you can read "Low poly object hi-def texturing". I wonder what does it mean. In the…
Hey Folks, This is my first Post in that very ncie forum. My Name is Rick and I´am a 3D Character Art Student from Berlin. Pls excuse my bad english I´am still learning :\ So after my first Portfolio Character (Higpoly Polypainted in ZBrush) I want to create a Character that is game ready. So I need help..... before I…
Hey guys! I'm trying to get my model into Maya to render it using Arnold. I try using the Multimap exporter, but every time I execute the export maps it returns flat displacement maps. Normal maps and polypaint data maps return results as expected and working fine. The only point of issue here is the flat displacements…
I've been working on this as my lunch time project for several weeks now. This bow is intended to accompany a rabbit archer whom I have modelled but haven't begun texturing yet. I wanted to get my feet wet on the bow before jumping into the full character. I started designing, and mixing together a few ideas. Mostly just…
Feels like it's been forever since I posted any 3d on here. Been workin on this guy on and off for the last month, been through several iterations and failed ideas. My first polypaint model as well. Final renders are from max, bit of a rush job but I'm happy with how it came out. [shameless plug] Special thanks to the nice…
Is it possible to load in multiple UV'ed meshes into 3DCoat for per-pixel painting? I have a model consisting of multiple penetrating meshes for efficiency that share one texture map. What I'd like to do is load them all into 3DCoat separately and then be able to quickly switch between isolating one of them for painting or…
Hey, I have been for such a long time been trying to have the details from my sculpt in Zbrush to show in Max and my Max just shows garbage and not proper details. I'll tell you what I do. * Model Low and High Poly model in Max * Import the High into Zbrush and sculpt * Import the High and Low from Zbrush into xNormal *…