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3ds Max to Zbrush Normal Problems?

aajohnny3d
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Hey,
I have been for such a long time been trying to have the details from my sculpt in Zbrush to show in Max and my Max just shows garbage and not proper details. I'll tell you what I do.

  1. Model Low and High Poly model in Max
  2. Import the High into Zbrush and sculpt
  3. Import the High and Low from Zbrush into xNormal
  4. Make a Normal and AO
  5. PolyPaint my Model in Zbrush and extract Diffuse
  6. Now I place a new mat and plug in all the things like Diffuse in Diffuse and Bump>Normal Bump> Then Bump Map.
  7. Things just don't look right in Max when I import the sculpting details Any help on making the sculpting details form normal to look good like zbrush in max?

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