Is it possible to load in multiple UV'ed meshes into 3DCoat for per-pixel painting? I have a model consisting of multiple penetrating meshes for efficiency that share one texture map. What I'd like to do is load them all into 3DCoat separately and then be able to quickly switch between isolating one of them for painting or having them all visible (like for example in Zbrush when polypainting multiple subtools).
Additionally, is it possible to do the same thing but with meshes that _don't_ share a texture map? I'd imagine I'd have to assign different textures to different meshes inside of 3DCoat somehow...
I feel like this (at least the first part) should be extremely easy and I'm just overlooking the big red button that allows me to do it... halp!
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its working a little bit different than in mudbox or mari but its possible...
[ame]