PolyBeast are looking for a competent 3d character artist to work on an exciting prototype for a beat-em-up game. Project and Aims PolyBeast is a small, dedicated team of talented individuals with considerable expertise in their respective fields. The aim is to produce a high-quality, very playable prototype consisting of…
For production I re-use a ton of stuff from older characters, especially for the clothing. Not so much for the face as I just use the same basemesh all the time. And I use the same default male/female body when it's for a character with standard proportions. Anything that can speed up your workflow. As a junior character…
Character Artist Location: ArenaNet, Bellevue, WA Description We are looking for a character artist that shares our passion for creating worlds and the characters and creatures that fill it. This person will have a talent for creating the high res sculpt as well as the final, low res in-game model. They will join in…
One of my friends that i know is trying to make a game/mod to see if he can sell it to publisher i dont know his whole world domination plan yet but he asked me if i could post this so he can consider what kind of game he wants to make. There are alot of talented artist on these forums so i know alot of you guys do…
Hello I am working on a male game character, but I feel like I'm not quite there yet. I'll put up screenshots as I progress gradually. However, I'd like some feedback on what I have already. Also, I had a question about making game characters in ZBrush. For game characters it is essential that you use triangles in your…
Hi everyone! First time posting here, looking for some advice of this amazing community. I need some help and critiques of a project I am currently doing. Here is my first attempt to do a realistic character, a vietcong girl. I was inspired by the kubrick’s film “full metal jacket”, specifically by the sniper teenage…
We are currently looking for riggers to skin one of our characters for our upcoming 3rd person mobile title. The character and skeleton with animations is already available, all we need done is skinning the character. We will also be looking to give more work over the next few months with sets of clothes, accessories and…
Been a while since I've posted here but I wanted to share my finished Character Stella Rey! She's an original character of mine I've been designing. You can view her marmoset viewer over on ArtStation! Let me know what you think and if there is any changes I should make to her in the future. I plan on making a proper…
Hi! I just took a character creation for games class and wanted to post up my final character here. It's based off of WoW fanart by the artist "rabbiteyes". Normal maps are amazing, but hard to edit... Comments and crits are welcome =]. I was curious if I should continue to improve her and maybe add props and a pedestal,…
Hi everybody! I created this 3D next gen game character. I have been working in VFX for a few years now & have decided to actively shift into character art. + This character has two 2K Diffuse, Normal & Spec maps & 1 Alpha map. (One for the face for in game close ups & the other for the body.) + Verts 10442 + Tris 20399…