Hi everybody!
I created this 3D next gen game character. I have been working in VFX for a few years now & have decided to actively shift into character art.
+ This character has two 2K Diffuse, Normal & Spec maps & 1 Alpha map. (One for the face for in game close ups & the other for the body.)
+ Verts 10442
+ Tris 20399
Zbrush is my powerhorse for 90% of the sculpting & texturing, I also used Maya, Xnormal & Photoshop. Real time rendering with Marmoset Toolbag. Comments are welcome
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
![jesseellert_realtimerender_longneck_large.jpg](http://jesseellert.files.wordpress.com/2012/11/jesseellert_realtimerender_longneck_large.jpg)
![129](http://http://jesseellert.wordpress.com/2012/11/02/129/)
![jesseellertwireframe_longnecklarge.jpg](http://jesseellert.files.wordpress.com/2012/11/jesseellertwireframe_longnecklarge.jpg)
![jesseellerthipoly_longnecklarge.jpg](http://jesseellert.files.wordpress.com/2012/11/jesseellerthipoly_longnecklarge.jpg)
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