Hi everybody!
I created this 3D next gen game character. I have been working in VFX for a few years now & have decided to actively shift into character art.
+ This character has two 2K Diffuse, Normal & Spec maps & 1 Alpha map. (One for the face for in game close ups & the other for the body.)
+ Verts 10442
+ Tris 20399
Zbrush is my powerhorse for 90% of the sculpting & texturing, I also used Maya, Xnormal & Photoshop. Real time rendering with Marmoset Toolbag. Comments are welcome
Replies