I have a rigged character in Maya. I need to add/remove geometry to the model. How can I do this whilst preserving the rigging/weighting? I am relatively new toMaya,however in my last studio it was our main 3d program.That was 3 mths ago and since then I have gone back to using Max. My brain is a little hazy when it comes…
Hey guys, as the thread title says i am searching for a way to render out a normalmap with alpha as 32bit TGA. Usually with Max or Xnormal i would just get my bakes, without padding and let a tool select the alpha compose all my bakes and apply padding in Photoshop, but Mayas Maps are coming out with black alpha. How do…
https://youtu.be/9zYBgK-j0hY After I used boolean plugin 'bool' form mainframe, I am start adding a bit of tools on top of it to speed up boolean work flow in maya. still need lots of work. anyone useing boolean work flow in maya?
What you describe is exactly how to do it, so it's probably a Maya problem not a you problem> I've had some tools mess up randomly Maya before, including extrude. Just have to delete the user preference files and reset Maya back to default. If you can, save your keymapping and what not before hand so you don't nuke all…
ok this my high poly with the result and this my overal my project ya i will try x normal soon. but before i just want to know how fix this in maya and what happen with that problem.? btw im nube in maya in maya and i want learn it first. ty
Hey all! So, I'am creating this thread to share some shaders that I created using the shaderFX inside Maya. Since in our studio we use DDS file format and DXT5, DXT1 and DXT5_nm for compression, I made these shaders for easy and faster previewing. So I don't need to work with png or jpeg or whatever inside Maya and then…
Hey guys - I've searched the forums and cant find anything which means either there arent any posts about this already (which I dont believe) or I'm an idiot. Lets go for the latter shall we? I'm currently an animator, and want to start being able to make my own models/rigs in Maya as thats what my work use at the moment.…
Hey guys, I tried searching for this but was unable to find any answer. Does anyone know if it is possible to get anisotropic texture filtering in Maya's viewport with HLSL shaders? I just started out learning coding HLSL shaders and I cannot get it working. Could this be a limitation in Maya or am I doing something wrong?…
Hi there, I'm just wondering how to fill a certain area with existing polygons in Maya? The main goal is to get like about 10 books and scattering them across different shelves. Most solutions provided in Maya are not adequate and doing this manually is a pain. I'm a little lost on the MEL part. Does anyone know of a basic…
I'm having an error in Maya that says "Warning: High Quality Rendering mode is not supported by the graphics card." Apparently others have had this problem since switching to Maya 8, but I can't find a fix for it. I am wanting to view normal maps in the viewport as well as messing with the real-time shaders like JI Stiles'…