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(help) bake normal in maya

polycounter lvl 6
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ookin polycounter lvl 6
hy guys i have some issue when creating normal map in maya.
see the picture
Untitled-1.jpg

ty a lot for helping guys

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  • Meloncov
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    Meloncov greentooth
    It'd help if you showed your high-poly.

    Also, I'd advise against trying to bake normals in Maya. xNormal is free ans substantially better.
  • ookin
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    ookin polycounter lvl 6
    Meloncov wrote: »
    It'd help if you showed your high-poly.

    Also, I'd advise against trying to bake normals in Maya. xNormal is free ans substantially better.

    ok this my high poly with the result
    attachment.php?attachmentid=27727&stc=1&d=1428279785

    and this my overal my project

    attachment.php?attachmentid=27728&stc=1&d=1428279785
    ya i will try x normal soon. but before i just want to know how fix this in maya and what happen with that problem.?
    btw im nube in maya in maya and i want learn it first.
    ty
  • MikeF
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    MikeF polycounter lvl 19
    It looks like you havent properly defined any hard or soft edges. One smoothing group will cause problems like that
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    If you feel like this is causing too many problems, I would recommend xNormal instead for map baking. It's free!
  • ookin
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    ookin polycounter lvl 6
    MikeF wrote: »
    It looks like you havent properly defined any hard or soft edges. One smoothing group will cause problems like that

    ohh in maya we must set the mesh where the hard or soft edge first to get good normal map.?? hmm so complicated..
    okok i will try.. ty for answer :thumbup:
    If you feel like this is causing too many problems, I would recommend xNormal instead for map baking. It's free!

    yah i will check it. ty for advise:thumbup:
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