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Maya - How to bake a normalmap with alpha

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Neox grand marshal polycounter
Hey guys, as the thread title says i am searching for a way to render out a normalmap with alpha as 32bit TGA.
Usually with Max or Xnormal i would just get my bakes, without padding and let a tool select the alpha compose all my bakes and apply padding in Photoshop, but Mayas Maps are coming out with black alpha.

How do people baking in Maya mask their stuff?

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