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Anisotropic Texture Filtering in Maya with HLSL

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kodde polycounter lvl 20
Hey guys,

I tried searching for this but was unable to find any answer.

Does anyone know if it is possible to get anisotropic texture filtering in Maya's viewport with HLSL shaders? I just started out learning coding HLSL shaders and I cannot get it working. Could this be a limitation in Maya or am I doing something wrong?

I'm following Ben's CG Academy DVDs.

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