I am baking an object (single mesh) with multiple materials, with Multiple Texture Set enabled, I find my second material doesn't bake (the maps are created but contain no information from high, eg. just "black") My UV looks like this: - My high only has 1 material, do I have to match the same number? - I tried Texture…
Hi everyone ! I'm 21 years old and I'm new to pixel art. I would like to make a little game but i have an issue. I want to make a rpg game where you can have different armor / weapons etc... i have a skeleton of a human buf if the player take an armor how could i make this go on the character without doing all the…
Ok, I am wondering what the rule of thumb is for texturing some small 3D models. Let's say I have modelled four game objects. I want to use one 256x256 texture for each object. In terms of processing power in the game engine, which is Unity for this by the way, would it be cheaper to use four 256x256 textures. OR, I could…
I need a lot of sprites - Nakoruru sprites. I'm making some kind of fangame :P Post here & PM Me with the DL details or I can tell you my e-mail. You will get Credit. BTW, I prefer the PS ones. (Just like them)
I am just trying to figure out if this is true, after reading around a few things. For example if I make a light fixture that hangs from the ceiling, do I need to combine the whole mesh into a single mesh?, or if I import the object as a group does the light channel UV all have to not be touching I.E. every object in that…
I'm sure this is something simple, but not sure... I have a spherical shape that I deleted a few faces out of. I need to sharpen the corner from the faces I removed but everything I try ends up with a triangle or a 5 sided poly. Pictures help. I want to keep that loop along the edge to crease it, but not create a triangle…
Hi! So I've been searching for an answer a couple of days but somehow I couldn't google it so I really need your help. I have a character in 3ds max and I want to unwrap it separately (head and neck, body, hands, legs - I don't want to detach pieces) and I don't want them to be on one UV because of quality loss. So, how…
i am trying to create a texture for my character where his hand and arm look extremely hot (molten lava is the best descripyion i can think of). I want it for diffuse but the character will also have a Spec map, i also want it to cool down as it travels up the arm,any suggestions. Included below my early testings and the…
Hey guys, How do I kill a fire from a safe distance with 5 shots? (and yes, i do mean in UDK! lol) (This question has been broken up into two parts) Part 1: Basically I have created my own 'weapon' (in this case, a fire extinguisher) to use in UDK. Using my 'weapon' I want to kill the fire via a DynamicTriggerVolume. In…
I answered while at work on my phone. I am a sheriff deputy I work in what is called a secured facility. (Jail) . It's a felony to have a phone in there so I answered as best I can and hoped I could get to my phone later but couldn't. We are locked in the the facility and are understaffed. So that being said i have a gif…