I am baking an object (single mesh) with multiple materials, with Multiple Texture Set enabled, I find my second material doesn't bake (the maps are created but contain no information from high, eg. just "black")
My UV looks like this:
- My high only has 1 material, do I have to match the same number?
- I tried Texture Offset option, but neither -1 nor 1 on either U or V works, the Wrap mode is set to "Repeat" already.
No sure what I am missing?
Replies
This makes multi-material baking a bit annoying (mostly because UV editor isn't that great in Blender, I have to overlay uv islands from different materials... unless I split the mesh manually).
It works this way so that artists can move things, like instanced or mirrored elements, out of the 0-1 space. This lets you control what will and will not bake.