I'm sure this is something simple, but not sure...
I have a spherical shape that I deleted a few faces out of. I need to sharpen the corner from the faces I removed but everything I try ends up with a triangle or a 5 sided poly.
Pictures help.
I want to keep that loop along the edge to crease it, but not create a triangle or 5 sided poly to prevent odd pinching without creasing the major curve shape.
Replies
Granted it might wreck the curvature a bit when you turbosmooth, but unless it's something that's going to be under heavy scrutiny and easily seen, eyeballing the translation of the edge so that it "fixes" the curvature smoothing ought to be good enough, especially considering most minor smoothing errors get covered up once you throw textures on the model. Or alternatively use more polys to begin with.
Collapsing the loop will result in a super soft edge. How do I add edge supports on that corner so it has a nice sharp corner without disrupting the flow of the rest of the spherical shape?
What am I missing?
I have looked at so many threads but there is soooo much information I couldn't find a solution for this specific problem. This realization corrects a lot of the problems I've been boing into lately.
Thank you for taking the time!