Hello! I'm just getting started with a 6 day project. The goal is to make a small, grassy 3D environment island with a couple of things on it; an old stone wall, a burnt patch of ground, a small burnt tree, an open chest filled with gold coins and maybe some old stone arches and a stone pathway. I will keep the polycount…
Hi guys! We can finally share the stuff we did for World Of Tanks for the last 16 months. As a part of a team we were responsible for modelling, sculpting, baking, texturing, level art/set dressing, environment setup and some particle VFX and lighting setup (depends on the environment) as well as developing and…
Hello Polycounters, I'm currently working on a 3D environment project in my graduate program, and I wanted to share my journey through this project with the Polycount community! I work a lot with Maya, but I have used very little Zbrush and Unreal. I hope to use this thread as an opportunity to better my skills with Maya,…
The dumpster i actually and old one I did to a city environment. I havn't change the texture on that one yet :P Tought the model maybe will fit in anyway. Just put it in there to get the feeling. The reason I put the environment in a desert was because i did't want to build hundreds of different building and to block the…
Hey hey - the building looks great but as it stands, there's no presentation and its just another building. While its good practice to work on something like this, if its for your portfolio and you're hoping it'll impress I'd strongly suggest you push it further. What's the goal of this piece? If its to show of your skills…
Hi guys! I make this topic to upload the progress of my new environment based on this concept art: In this environment, I wanted to practise terrain creation (with textures blending and foliage) and try to recreate the destroyed church by using mesh decals and layered masks to control the dirt in each asset. I would…
"Tropical Subterranean Industry": The latest addition to my game environment portfolio! My intent was to create an underground tropical biome, embedded with heavy industrial vibes. I also wanted to introduce bright colours that made the scene pop. This corridor is entirely modular, and you can reduce or add more assets on…
How do I go about texturing modular game environment assets for Unreal Engine using Substance? I'm trying to texture a few wall tiles for a game, I need to keep the texture seamless across each piece. I would like to keep the textures down to a minimum. Can I unwrap all the pieces into one UV space and texture from there?…
[ame=" https://www.youtube.com/watch?v=cniPNdJXO5c"]Trailer[/ame] Hello! We've been working on this project for about a year now. In total, eleven people have contributed, in some capacity, to the actual development process. We have Atrium Carceri of Cryo Chamber on music and Ryan Cooper on voice, but most of us are…
Yo My first post here, although I'm on Game-Artist (as Blaze_Kick) and GameArtisans (AcidWire). I'm an environment artist with 5 years of self-taught learning and a teeny bit of indie team experience. I'm working on a shiny new portfolio to get further indie or mod experience over the summer and then see if I can find a…