Hi Eric, thanks so much for the kind words and for taking the time to look at this! First, I want to thank you for creating those sample assets - they were invaluable as benchmarks for testing the importer throughout development. It's been great having high-quality reference models to validate against! You're absolutely…
Pk, here's the thing. I am preparing my website and demo reel, so i can apply in game studio in Canada. First i want to know is this. Where i live we don't have game studios. just couple of TV. So my experience (6.5 years) is from TV. What are the changes to be hired for game studio? Also. i did Ianimate gaming animation…
UVs for game art is actually not just about cramming things into a single sheet ; it is also and just as importantly about : - Making the UVs human-readable so that another artist can take care of the texturing (even if the texturing is driven by masks). Meaning, orienting the islands the right way up and grouping parts in…
Hello! I have been trying to improve my anatomy sculpting recently. I was not happy with my latest character projects anatomy and also got some heavy critique for it, so I decided it was time to try to improve. I am doing most of these with 3d scans as my references, I took many screenshots of the 3d scans and mostly I try…
Hi everyone! I started modelling this scene a little while back and haven't really touched it in a while due to the end of University and also moving house. As a graduate I'm now looking for a job in the industry as an Environment modeller so I figured I need to step up my Portfolio game and get something out there that is…
Hiya guys, been working on the Artstation challenge (3D environment in case you did not notice haha) on my spare time, after work and in the weekends. I'm looking for feedback and suggestions on this scene that can help me push this one. Things I have in mind at the moment -Adding more variation to the mid ground building…
Hey! Thanks for checking out my thread, Ive been working on improving my Unreal Engine 4 environment art skills and getting to grips with all the material editor has to offer. This threads intentions are to show my goals, gain constructive feedback and get inspired as I progress :D With the environments current progress…
Change Log - Alpha 0.5.7.1447 - Updated project to a custom 4.11 engine build. Also, updated issues with the source to reflect the changes. - Added modular equipment component code from Damir. Fixed compiler issues to get the code to compile. - Moved leveling components to proper folder structure and refactored to work…
hello everyone! i've been a user of Cinema 4D for many years. i got into using it to create surreal renders to then create art with in photoshop. you can check out my Deviantart here if you'd like: http://dj-eraser.deviantart.com/ sadly , from what i've heard, C4D isn't used hardly at all in making video games. i've come…
Professional 3D Artist offering high-quality modeling services. With 3 years of experience in the industry, I specialize in creating detailed and optimized models for games and real-time applications. Here's a link for my portfolio: https://www.artstation.com/cesarespinelli Services include: -Full modeling from reference…