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Anatomy and likeness practices

interpolator
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Rolang interpolator
Hello! 

I have been trying to improve my anatomy sculpting recently. I was not happy with my latest character projects anatomy and also got some heavy critique for it, so I decided it was time to try to improve. I am doing most of these with 3d scans as my references, I took many screenshots of the 3d scans and mostly I try to replicate them based on those screens. Sometimes I also rotate the actual 3d scan model, to figure out the shapes better. So far those 3d scan models have helped me figure out a lot of things better already.  Happy to hear feedback on these.

First is a likeness study of Anthony Hopkins. This I sculpted before starting to use 3d scans as reference. Still missing detailing and I hope I can improve it otherwise too.



Second is a study based on 3d scan, still working on it.


Below is progress gif of it. Not the prettiest progress... I was a bit rusty starting from sphere and not from my usual base meshes. 

Here is the head scan I am using as reference for it. 


Below Is third study that I am working on.

Below its progress gif

Below is the 3d scanned head I am using as reference. 

Happy to hear feedback / critique. 

 
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