Pk, here's the thing. I am preparing my website and demo reel, so i can apply in game studio in Canada.
First i want to know is this. Where i live we don't have game studios. just couple of TV. So my experience (6.5 years) is from TV. What are the changes to be hired for game studio? Also. i did Ianimate gaming animation all Workshops. But i am not sure if i am qualified.
So here is my questions.
How many interviews they going to do with you, before they decide to accept you or not?
Because i haven't have any shipped titles or game industry experience, are they going to give me game test? For Animation position?
If you are accepted by the studio, what are the next steps?
Most importantly for me, does they help you with accommodation, place to stay? because i don't know anyone there or have one .
Replies
That was my experience.
Note that getting the work permit might take anywhere up to a year, depending on which country you're from. There's a lot of going back and forth, but the company helped me out quite a bit where it could. Mine took about 8 months!
I want to apply for BioWare (Edmonton) and Ubisoft (Toronto)
I've been here for a year and 9 months, I have a work permit that lasts 3 year and I can extend it, but as long as I have legal status to work in Canada I can be working for Gameloft, barring any other factors.
May i ask you how newcomers who don't have anyone in Canada, find place for rent, for descent price?
But hey, focus on the application first, you'll have time to figure out the details later
Any company who wants you will go out of their way to get your into their studio. This means paying for relocation, your belongings etc. All of it should be covered, especially by the companies you mentioned.
Thanks. And did you found where to stay by this site?
Where did you applied to?
In my case, I had a relocation guy take me around Montreal and help me find an apartment based on the ones I saw on Padmapper. I started working in Canada a few months ago now.
I am from Serbia, but living in Macedonia for now.