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Modeling Process in Maya

hello everyone! i've been a user of Cinema 4D for many years. i got into using it to create surreal renders to then create art with in photoshop. you can check out my Deviantart here if you'd like: http://dj-eraser.deviantart.com/

sadly , from what i've heard, C4D isn't used hardly at all in making video games. i've come to understand that Maya and Max are essentially the standards.

so here's what i need help with. in Cinema 4D when i start a new project for a render, i know exactly what to do from start to finish; from picking the splines and deformers up to setting up lights and finally rendering the model. In Maya, i'm not quite sure what to do from start to finish. If someone could give me a few links to some tut's that explain the whole thing or possibly explain it themselves, that would be wonderful. i really want to use my past knowledge with rendering models in cinema 4d with Maya, and so far it feels very similar; I'm just not sure what to do step-by-step from start to finish.

big thanks to anyone who can help me out :)
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