Hi! :) I don't know how to make this in Zbrush but If you're going to use Marvelous Designer, you could 'cheat' by creating a torn texture with an opacity map. I made some free tutorials on how to make torn edges and holes in MD: https://cgelves.com/free-marvelous-designer-tutorials-how-to-make-tattered-zombie-clothes/…
New devlog! This time I'm showing you about Immortal Redneck's guns, about three of them to be precise. Grandpa, the handgun Grandpa started as a revolver, but it ended up another way. It has a strong recoil, but its a powerful weapon. We are not sure about the size of the magazine just yet, but there will probably be…
Hello everyone, I bought ZBrush a little over a month ago and am very impressed with it. Unfortunately I've not been able to get a solid grasp on how to model even a simple wheel for a project that I'm working on and could really use some help. I've been using Maya for the better part of a decade and could just import…
Hello guys, I am a freelancer specializing in hard surface modeling, visualization and interactive content. I am looking for feedback both on the work and the website. BTW: I have just relocated to Berlin, Germany and I am looking for work opportunities. Would be great to receive some advice on finding work here.…
I am genuinely curious. I have heard about World Composer or World Machine and then putting these maps through UE4 World Composition to make a map but none of these tools from what I have seen are good methods of creating a map like the one in Skyrim. These tools can make realistic looking height maps but most games resort…
For modeling it's a matter of preference nowadays. The real difference comes when you must do more technical work such as uv mapping, retopo and similar. In that case there are softwares that are more advanced and fast than others. Blender was my first software, then i switched to Maya and used it for 5 years, in the…
Hi All, I am trying to figure out how to go about this the most efficient way. I have recently started working with substance painter and I am really enjoying it. Typically my workflow is 3ds max to UE4. Now I am adding substance painter into the mix. Typically my models are one mesh ( based on the object that I am making…
Hi, So I need to make the switch from Maya which I've been using for years over to C4D which I've never touched. Just wondering if anyone has made the transition and how was it? I know if you know one, you can pick up another pretty quickly but how is the program compared to Maya? Can it do everything Maya can? Cheers.
Hi everyone! I'm new here and I'm an aspiring 3D environment artist. I started off in 3D modeling through Blender, and I wanted to know how far I can go with that versus having to take the time and money to learn Maya and 3DS Max. I'm a student, which means I get Maya for free, but not 3DS Max. How much of a difference is…
I'd try to get the entire tree blocked out first, then iterate on the branches. Same idea as blocking in the proportions of a character before working on the secondary and tertiary details. What you have looks perfectly fine. I mean it has so few leaves I'd expect this thing is either dying or it is autumn and they are…