Hi All,
I am trying to figure out how to go about this the most efficient way. I have recently started working with substance painter and I am really enjoying it.
Typically my workflow is 3ds max to UE4. Now I am adding substance painter into the mix.
Typically my models are one mesh ( based on the object that I am making ) and multiple materials. See the sample below. My question is how do I get a single mesh with a single material like the other example below. This mesh ( ash tray ) shows 3 different textures but all in one material?
What is the workflow for that?
Thanks
Alex
Replies
Here's a video for the uv's by Musashidan
https://youtu.be/EH5tyMytVs8
Here is the prop wiki.
http://wiki.polycount.com/wiki/Category:Props
Do I need to make a separate mesh with IDs on it and import that into Substance P to use as a mask?
Thanks for the help and the tutorial.
A