Hello everyone,
I bought ZBrush a little over a month ago and am very impressed with it. Unfortunately I've not been able to get a solid grasp on how to model even a simple wheel for a project that I'm working on and could really use some help.
I've been using Maya for the better part of a decade and could just import objects into ZBrush, but even if it takes longer I would like to know how to do the work entirely in ZB if only to learn. I have a basic understanding on masks, polygroups, the transpose tool, etc. but the problem is that when I make an extrusion the wall is not extruded perfectly flat like it would be in Maya and has a gradual curve from the top and bottom of the extrusion. Below are 2 screenshots of the wheel I'm trying to make with the problematic soft extrusion.
First I made a mask, reduced the blur, and transpose moved the interior for the extrusion. The walls of the extrude are jagged, but overall maintain a straight extrusion.
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I then tried a couple different techniques including using the relax slider, the smooth brush and the hPolish brush. They all gave a similar result, which got rid of the hard 90 angle that I wanted to keep.
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Steve Warner has a great tutorial on doing basically exactly what I want in the screen below; unfortunately I cannot figure out how he did this and would greatly appreciate any info. Everyone on the training videos make it look so easy :poly122:
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Sincerely,
Adam Lawton
PS Sorry that the attachments show up as links.
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