Here is my next attempt at a character, this is basically my base mesh before bringing it into Zbrush to sculpt in some mechanical information. The concept of this character is a juxtaposition between Old western cowboy and futuristic robot. The old west feel will be brought in through textures that I will paint on, mainly…
Hello, This is my first time posting anything on polycount, let alone my work. This is a project I've been working on over the course of the spring. I have two different versions of the same character basis, one for mobile games, one for next gen. First is the mobile character. And this is the Next Gen version. Currently…
I am studying Modular Modeling methods, their efficiency, drawbacks, etc etc. I have learned a lot how useful the method is for house models and environments but I want to look into how Modelers tackle it with organic models, like Human characters or animals. Its easy to see how it would be done with animals like…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Heya! Hologram Monster here! We are the game dev and the art outsource partner you were looking for! https://hologram-monster.com/ https://hologrammonster.artstation.com/ Hologram Monster Hologram Monster Ltd. is an independent Finnish game development and art outsource studio.Company was founded in 2017 but we have a long…
Hey all! I got around to finishing some textures for a very old character of mine I modeled a couple of months ago. I've had this character for around 10 years now, he's constantly going through fun revisions. He's a goblin demigod from a Terry Pratchet-esque story of mine. He likes ruining peoples' fun, brooding in rain…
Hi, my name is Mark. I am 3D Artist Character Artist specialized in creating both hard surface and organic assets for characters with excellent baking for any polygon budget. My software proficiencies include Zbrush, Substance Painter, Maya, Marmoset and Photoshop. I can work off existing concept art or a simple reference…
We are Data7, a group of ambitious artists and game developers looking to experience the worlds we would want to see and play for ourselves. We are currently looking for a talented 3D Character artist who can model clothes, and characters, create hair for characters and more! You play as Ashley, a young soldier, who upon…
Character Modeler Do you love creating interesting worlds? Are you equipped with the technical knowhow and skills to take something from concept and make it a playable reality? Does crafting an immersive experience for gamers excite you? If so, then we're looking for you! Afterthought is on a mission to find a talented…
Finished project: Some more images: https://www.artstation.com/artwork/rRxnn5 Original post: Hey everyone! I am planning on learning some stylized suff in Unreal, namely toon shading and procedural fire via shader. I have always wanted to create a character with flaming head, so eventually one guy suggested Hades as a…