Hello,
This is my first time posting anything on polycount, let alone my work. This is a project I've been working on over the course of the spring. I have two different versions of the same character basis, one for mobile games, one for next gen.
First is the mobile character.
And this is the Next Gen version.
Currently I'm in the proccess of rigging, animating, and exporting the next gen character into Unity. Looking for general tips and advice for future projects, as well as improving these two assets for including them in a portfolio.
thank you all for your time, and for any advice you are able to give.
Josh
Replies
But on both versions the face is the weakest part to me.
Aaaand let´s all hope that the next gen can handle more polies ; )
Even the current gen can do it.
Keep at it!