Hey guys! well me and a mate of mine, were are setting up a brand new youtube and website, and we need a user name!! :O ( for youtube mainly, the whole theme is media, we are looking into doing alot of tutorials for sevrel programs including photoshop and 3ds max and stuff, we are also looking into doing reviews for…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…
Mojo that is similar to what I was doing. I was using excel random number function to generate a page number then a line number and then I'd look it up in the Denver white pages and get a name. The generator works better and quicker than this and my fantasy fighting card-game requires 9 fighters per clan x 30 clans = 270…
Hey there guys! So I've been doing a couple projects lately that required me to take models that were either made with Max or Blender and animate them in Maya. Everything works fine in Maya, but I've come to realize that other modeling software allow for spaces and periods to be used in the naming of objects in the scene.…
Hey guys, I'm trying to give a name to each bend being created by a MEL script so it doesn't cause trouble with other bends in the scene. The script below basically takes a bandaid (the bandaid part and the two tabs on either side you pull off) and applies four bends to it so you can peel them away realistically. I've done…
Fair enough, they are similar but not the same. Ultimately it's up to the programmers to decide which engine will meet the needs of their project the best. I would definitely try to look into art asset production, at least for a prototype of your game. You should check out No Heroes by DrunkenLizardGames:…
So, I was having a little chat with JacqueChoi yesterday about video games, and how I'm playing less and less of them because they are just all the same. It seems like every new game is a Micheal Bay movie, and they just seem boring. There's nothing new. Nothing fresh. Yes, I'll admit, Beyond and Watch_Dogs looks…
Recently I've been revisiting the texture naming convention currently in use, and I'm at a bit of a crossroads. While this has barely any impact on the end user (modding/asset extraction aside), it has a huge impact on UX. Currently used naming scheme allows for quick identification while consisting of only three…
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…
Hello gentlemen/ladies, My name is Felipe Ramos and I am working on a technical book on game development with the MonoGame framework. I the 2D stages, characters, and animation but need a few of those in 3D as well for a full coverage. I came up with two options for compensation: The first is as advertisement where the…