***UPDATED*** It's been ages but I decided to do a fly through and use this in my folio. Funny to see how much I have learnt since completing this:P Is my first time with camera fly throughs and compression so if there are crits, I'm listening:P [ame=" https://www.youtube.com/watch?v=gsfYEiYDbJo"]UDK Jungle - YouTube[/ame]…
Hello all! My first polycount thread! Trying to get a UDK scene together for the first time and would really appreciate some ideas and crits about the scene. First two screens are straight from udk editor and then two screengrabs from maya viewport 2 with some sloppy lighting on the locker. I'm finding udk shading and…
Hey everybody. I decided to challenge myself with a new personal project. I went to http://cghub.com/ and browsed through the site for some interesting environmental concept pieces. I found several I really liked so the next step was to recreate them in the UDK. I'm restricting myself to using on the UDK assets and trying…
Hi all, I've looked almost everywhere for a simple tutorial on vertex painting a mesh in Max, and how to bring it in to UDK. Hourences' site covers the vertex painting side inside of Max, but I'm not sure how to make it work inside of UDK (as his only refers to UE2). Does anyone know a site that may explain how to set it…
I have a character that uses mirrored UVs on their limbs. I managed to get rid of most of the seam problems (TCNormalMap you know how it is) but UDK is inexplicably reversing the normals on one of each limb. First pic is UDK, second is how it looks in Maya: I had a similar issue in mental ray and fixed it by checking "maya…
I have been struggling with this for the past one week, whenever I export from 3dsmax 2014 into the udk occulus version (September 2013),the mesh comes out looking faceted. Also if I have a mesh with up to 3 different uvws, udk only imports the mesh with 2 uvws. I am guessing this udk version had bugs with fbx plugins…
Assuming you don't want individual parts of the forklift to move just turn on backface culling in maya's viewport and model however you want, merge everything together and export as FBX...thats the short of it. Realistically you want to set up Maya's units to match UDK's units scheme before doing anything else, explained…
Hi guys. So I am trying to set up vertex painting in UDK for my wall texture. I made a simple planar mesh in Maya and subdivided it few times but for some reason when I import it in UDK vertex paint doesnt work. I dont think there is a problem in material setup because when I apply the texture on the meshes that come along…
Hello. Is it possible to export an object to UDK and retain the same position around the origin from Softimage to UDK? For some of my objects I do not want to export them and then have to move them back into place in UDK. Any help appreciated. Thanks.
Hi, I'm working on this project from Max and Importing stuff into UDK and along the way I don't know why for one of my mesh UDK translate the UV maps very messed up for my Island/grass top. In my max file the Islands doesn't have messed up UV map, and 2nd UV map(Light map) this is the regular uvmap for texture this is 2nd…