I have a character that uses mirrored UVs on their limbs. I managed to get rid of most of the seam problems (TCNormalMap you know how it is) but UDK is inexplicably reversing the normals on one of each limb. First pic is UDK, second is how it looks in Maya:
I had a similar issue in mental ray and fixed it by checking "maya derivatives" in the MR options. No such option exists in UDK and I'm at a loss. Any help? Thank you!
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excellent avatar, by the way
I think it would be easier to find the problem if you show your UV's to us.
It's only a few of the stacked UV shells that do it and, even stranger, it's the leg with the NON-flipped UVs that inverts. ARGH.
Many thanks, all!