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Strange normal map behavior in UDK (pics)

I have a character that uses mirrored UVs on their limbs. I managed to get rid of most of the seam problems (TCNormalMap you know how it is) but UDK is inexplicably reversing the normals on one of each limb. First pic is UDK, second is how it looks in Maya:

udk_wtf_01.jpg
udk_wtf_02.jpg

I had a similar issue in mental ray and fixed it by checking "maya derivatives" in the MR options. No such option exists in UDK and I'm at a loss. Any help? Thank you!

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