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UDK locker room interior

Hello all!
My first polycount thread!
Trying to get a UDK scene together for the first time and would really appreciate some ideas and crits about the scene.
First two screens are straight from udk editor and then two screengrabs from maya viewport 2 with some sloppy lighting on the locker.
I'm finding udk shading and material editing quite difficult to manage, especially the specularity which seems to come off a bit dull in comparison to the maya viewport render.
Gonna have a try at some tweaking of the textures tomorrow perhaps and put some more junk in there:poly124:

udkLockersFar.PNG

udkLockersCloser.PNG

mayaViewport2.PNG

mayaViewport2Open.PNG
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