Hello, i have a issue with 3dsmax 2020, basically when i finish a render or even randomly on the viewport start to appear some rainbow glitch and after i move my camera it disappears or it only show on some objects. So far i tried to reintall windows with all the drivers updated to the latest versions and still the same…
Free Software for the Creative Industry Either free for non commercial use or educational use. https://docs.google.com/spreadsheets/d/19fL3JD0v-AfuTdAdY9r4mlxb2OyUZZvx8lW31VE9Q2A/edit?fbclid=IwAR05coWpagWI2BoCubFfl-Vig24aLky7zQrBZivW2hbIlyPbC27I_oDTUQM#gid=0
We decided to learn blender at our studio (most of us are Maya users), so we created a quick challenge that allows us to explore a big portion of the blender modeling toolset.We're going to make movie-inspired dioramas, it has to be old school low poly, so we decided to "borrow" the rules and tech specs of the 2013 VG…
We decided to learn blender at our studio (most of us are Maya users), so we created a quick challenge that allows us to explore a big portion of the blender modeling toolset.We're going to make movie-inspired dioramas, it has to be old school low poly, so we decided to "borrow" the rules and tech specs of the 2013 VG…
We decided to learn blender at our studio (most of us are Maya users), so we created a quick challenge that allows us to explore a big portion of the blender modeling toolset.We're going to make movie-inspired dioramas, it has to be old school low poly, so we decided to "borrow" the rules and tech specs of the 2013 VG…
Character Concept Art First Character Concept Art Sketch for a in-development game, The Mills. The character is a Welder type in a 1950s inspired world, were you play in collaboration with an Engineer and a Electrician going up against very large Robots. I created this character concept art for 3D art production reference.…
Hello Polycount! We are currently working on a multiplayer RTS/FPS hybrid, using Valve’s Source Engine, which features an art direction heavily inspired by World War 1, with a mix of steampunk and war of the worlds influence. The game features both humanoid and alien teams with various character classes available for…
Here's a showcase of my recent project: Norinco Uzi model 320. The whole thing took a span of..... about five days. Here's a little backstory of the Norinco uzi (its the one with the wooden thumb-hole stock.) The Norinco UZI's were unlicensed copies of the IMI UZI Model B and were manufactured in China in the the mid…
Hi everyone, I wanted to create a scene to show my work done in a 1954 chevy truck, with a more cinematic style and telling a story.The render was created in Marmoset, the models in Maya and the textures in Substance Painter. The sky and postproduction in Photoshop. In the second image I added a cinematic effect changing…
Here's an image with two renders. Both were done in Toolbag 3 at 1920x1080, using the same (100x) render sampling values, lighting setup and model. The only difference between the two is the texture size. (One texture set was down sampled to 2k. Mip correction was enabled.) Which is which? This is an informal poll (for…