Here's an image with two renders. Both were done in Toolbag 3 at 1920x1080, using the same (100x) render sampling values, lighting setup and model. The only difference between the two is the texture size. (One texture set was down sampled to 2k. Mip correction was enabled.) Which is which?
This is an informal poll (for fun) based on a recent discussion. Feel free to pixel peep and compare the renders before voting. After a week I'll post the answer. Thanks!
Replies
Could you show the texture sheet for the model?
Too many people avoid UV optimization and a correct use of UV space (it takes time and knowledge). At the end, they waste too much space and they usually need a 4k, 2k, texture when in fact, they only needed the half. I'm sure you have done a very clever use of uv space and mapping .
And im not sure if we see the real 4k textures. Does Marmoset mipmap? I fear we dont the the highest mipmap.
Edit: I reread your post. One image is downsampled to 2k.
So it depends if this is a viewport screenshot or a rendered image.
Anyway, the point remains that the difference is practically nil at this distance from the camera.