A little bit of a poll, would be interested if your studio works with shading models that go beyond phong. http://renderwonk.com/publications/s2010-shading-course/
Hi everyone, this is my first artwork trying to use a 3d blockout. I want to know how to improve the use of photos and the lighting, also if you think that I need to put more detail in the scene or something, anyway feedback about anything is welcome, thanks!
hello i was reading a lot of stuff abount normal maps i understand them quite a lot, but i have this model Here is WireFrame And HPM I dont know how to bake round edge, should i add some supporting edges and bend them into the HP shape ? I have problem only with round or Cylindrical objects, sometimes there is wavines.
Hey fellow CG folk, I don't know if I can call myself that yet tbh. But here I am. So this is going to seem like a shameless plug but honestly, I need your help! My team has been developing a new web app called Creator and we launched it last week. Creator enables any user to build custom spatial experiences with the help…
Hello, There is a collection of 30+ Aline Planet Bitmaps available for artists at Gumroad. They are mostly Lat-Long, some are cross, all are seamless. From 0$ to 2$. Varied resolutions.
Hey guys , another robot up for critiques - Realised the design started to suffer as soon I started to noodle the details. . Have at it :D Thanks in advance ! -V
I want to bake out a map where the shells are solid color, but different colors on every shell. This will make texture work on this large multi piece object very helpful.