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Rendering Normal Map

hello i was reading a lot of stuff abount normal maps i understand them quite a lot, but i have this model

04b4f30cc5.jpg

Here is WireFrame
9e36ea16d2.jpg

And HPM
d4d7119431.jpg


I dont know how to bake round edge, should i add some supporting edges and bend them into the HP shape ?

I have problem only with round or Cylindrical objects, sometimes there is wavines.

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