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rendering blockout/selection map... Texporter?

I want to bake out a map where the shells are solid color, but different colors on every shell. This will make texture work on this large multi piece object very helpful.

Replies

  • knak47
    This works, but still seams like I am having to do quite a bit, that could be automated very easily.

    ******must have Texporter installed in order for this workflow to work******

    *Create a duplicate of the whole model with all its many components/objects
    *attach all objects
    * (MANUALLY :( ) assign material ID's to each separate component that You would like easy selection of when texture editing.
    *Use Texporter and enable these settings... (Texporter is convemiently hidden under the tab - Utilities>More>Texporter)
    11_zpsdeccd647.jpg
    * then just pick the Attached object you have created and Texporter will create a selection map based on the settings you tweaked.
  • Obscura
    Offline / Send Message
    Obscura grand marshal polycounter
    add different colored materials to the different parts of the mesh and bake it as a diffuse or color map.
  • knak47
    EDIT: you dont actually have to do the third step manually.

    As long as you have Soulburn scripts installed you can use the materialIDRandomizer.
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