EDIT: From today (16.07.2021) we no longer accept new applications. Current applicants will receive more information next week. Thank you all! Hi! My name is Krzysztof and I'm helping President Studio to find a person (or a company) who would like to help us in creating a city-builder game set in ancient China. We are…
We are currently working on a mobile game, requiring UV's and hand painted textures for our baby animal models. The work consist of baby models for a: Bear Pig Cat Deer Fox Moose Rabbit Raccoon Tiger Wolf We will need 3 texture variants for each animal type. Common, rare and magical. Project budget: $1200 - $1500 USD We…
Immediate need (1) additional PBR texture artist to handle realistic game asset texturing. Substance Painter required, Substance Designer a plus. will consider student or intern with impressive portfolio. must be able to handle 1 textured prop asset per day. submit portfolio link to: jobs(at)steamlabsinc(dot)com we prefer…
Just discovered you can paint textures in Unreal engine 4 !!! This is really cool. Just one problem, if you have a texture plugged in as a mask in a material. How do you display the mask as black and white in the viewport? This works for vertex painting but not for textures. Really cool you can paint the separate channels…
Greetings! If you are in need of 3d Artist that specializes in Game Industry, we are here for you! Specialization: - 3d modelling Stylized / Realistic Character / Props Lowpoly / Highpoly - Texture Hand-painted texture AAA texture Portfolio: https://silhouartgamestudi.wixsite.com/silhouart If you are interested, please…
I am texturing my sword (I need to train my texturing skill who are null ), and I really need crits, because that's the first texture I am doing and I got no experience at all (I looked at texture from artist from this board to try to learn). I worked the more on the blade, but you can give me advice on every part. The…
Hey, Wondering if someone could help me with an issue I'm having exporting textures from Substance Painter (to be taken into UE4). I have my model as shown below - it has 3 texture sets (1 for the mesh, 1 for the floor and 1 for the hole under the mesh). I applied smart materials to the model in substance painter then…
Hello everyone :) I posted a Thread yesterday, but somehow it didn't seem to show up anywhere, perhaps its because I'm a new user or it got deleted ..? Anyway. I just recently checked out Spiral Knights, and it instantly made me want to get back to hand painted textures, but im really struggling with these kind of clean…
Is there a way to wire multiple uvs to one texture sampler rather than duplicating the texture sampler each time you want to use different uv settings for that texture sampler? Thanks
Hi everybody. Unfortunaly I am still a complete beginner, hope somebody can help maybe. I recently got to know that a guy who makes mods for Skyrim SE constantly uses different textures of Quixel megascans to use as ground textures in his game. He says though that its unfortunaly not as easy as just exporting it, it would…