Is there a way to wire multiple uvs to one texture sampler rather than duplicating the texture sampler each time you want to use different uv settings for that texture sampler? Thanks
No. This would be kinda similar to what I made you with the "CoordPerChannel" material function, but I guess now you would need it for color textures instead of scalar ones in channels.
So this would require a custom node. Thanks for the one you made I am wondering if making some simple modification to the coodperchanel material function would make this possible. I really wish I could learn coding stuff in Unreal. If it is not too much trouble, could you pls kindly make it possible for us to use? if you can
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