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SOLVED - Stretched textures when exporting from Substance Painter

towser
polycounter lvl 3
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towser polycounter lvl 3
Hey,

Wondering if someone could help me with an issue I'm having exporting textures from Substance Painter (to be taken into UE4). I have my model as shown below - it has 3 texture sets (1 for the mesh, 1 for the floor and 1 for the hole under the mesh). I applied smart materials to the model in substance painter then baked the mesh maps. 


UVs


I then exported the textures from Substance...



... and created a material for the floor in UE4. When I moved everything over I noticed that my floor now looks like this



I checked the textures and they all look like this (I'll just include the normal map)



Could someone help me figure out what I've done wrong here and what I need to do to fix this please? Any help is gratefully appreciated.

Cheers

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