hey everyone first time here, I have a few things to show for a game im working on hope you all like it if you have any questions about it please ask I hope you like them
Hi I am curious about how is realized and what is the tech behind soft terrains like snow, mud, sand etc... just like seen in Red Dead Redemption II... Any technical talk around?
Not really liking my model right now. I need to redo a bunch of stuff today, especially the screws. I did most of this last night at like 1 am but didn't get a chance to post it until now.
http://www.soulpancake.com/view_post/210246/just-remember-this-word-muto.html "It's like watching art evolve. Literally." Really crazy. Not sure how exactly it was made, but I have a feeling it was very tedious...
Some Mass Effect fan-art, I like Jondum Bau's armor and try make it. Start learning Zbrush dynamesh , and I like it! Polypaint its just for fun. Next I think make next-gen character from this.
This is a low-poly cadaver like alien i did. I varied the original design in my own twist, so instead of it looking mechanical, i ended up making it look more cadaver instead. Here's a closeup.
Hey guys! Can somebody explain me how to add jiggle bones, like in axe's Blood chaser? Or if its not use jiggle bones, i would like to know how it can be done Or share a link please. Thanks
For the android game i'm working on i'd like to use 2d bone animation for the monsters like in this game [ame] http://www.youtube.com/watch?v=Frl1woD-j2U&feature=related[/ame] what is the best app/method for doing this?
Hi, guys, New project in the works. This is a potential place where you will be holding off of ennemies, like zombies for instance (like Left 4 Dead survival). Currently in the blockout stage and adding some megascans materials
Hi guys did a retexture of an older model, as i didnt like what i was doing with the textures before. hope you like it, but i am here for critique, so be welcome to criticise :) https://www.artstation.com/artwork/KYPER