its pretty challenging to differentiate the creatures from the world. All you see is the red shell, and lose the limbs & actual body detail. Should maybe think about making the environment textures a little less contrasty, and further pump up the creatures and characters so they really stand off from the world.
There is an inconsistent level of detail in the world currently i think, you have a valve on the pipe(s), but no cabling around? Feels like you could push the detail further in there, without muddying it up and confusing characters from environment.
Well, first of all it lacks lighting here.
Viewport defult lighting doesnt help to sell the scene.
A bit of texture inconsistency here as well. Some objects look untextured compared to the other. While some get more detailsed texture others received almost a plain gray color.
Replies
There is an inconsistent level of detail in the world currently i think, you have a valve on the pipe(s), but no cabling around? Feels like you could push the detail further in there, without muddying it up and confusing characters from environment.
Viewport defult lighting doesnt help to sell the scene.
A bit of texture inconsistency here as well. Some objects look untextured compared to the other. While some get more detailsed texture others received almost a plain gray color.
its for the ipod btw
The Tardis is for giggles
I hope anyone seeing what i have been working on likes what they see
Please comment!
Thank you everyone