Not really liking my model right now. I need to redo a bunch of stuff today, especially the screws. I did most of this last night at like 1 am but didn't get a chance to post it until now.
Some things of note: I used the shell modifier for the first time to make the outer cover thingy. I never even knew this modifier existed, what a time saver! After I used the shell mod I added an edit poly modifier and added in all the support edges, and used chamfer on the holes to get that nice edge bevel.
The screws I had a hard time with. After a while I just decided to look at EQ's obj file and I based mine off of his.
For the star shaped screw things on the side I used the text tool and placed an asterisk, then cut out the center of a circle, bridged the asterisk and the circle together, and did bevel/inset to get it to bump in. On the rear panel, the top two screws use a similar method for the screw indents.
A large portion of the rear panel detail is floating, although I went back in and made the top two screw holes built in. It just looked better that way.
A little random here, but one of the coolest things about floaters, is you can use them to quickly block in your details. And if you feel like it will really improve the mesh, when you have everything finished you can go in and chop those floaters into your mesh, this will save you from starting out with a messy mesh, finishing with a messy mesh is cool as long as you're not making major changes.
What pinching are you reffering to specifically, it looks good to me at first glance.
good technique...but i have a question...How do you connect the text model to the buttons...is there any easy way to do it?...or just putting them onto it like floater?
good technique...but i have a question...How do you connect the text model to the buttons...is there any easy way to do it?...or just putting them onto it like floater?
Did you check out my text tutorial in my thread here? Seems like it would be a lot faster than the method you show here, and more editable. Thanks for sharing anyway!
Replies
Some things of note: I used the shell modifier for the first time to make the outer cover thingy. I never even knew this modifier existed, what a time saver! After I used the shell mod I added an edit poly modifier and added in all the support edges, and used chamfer on the holes to get that nice edge bevel.
The screws I had a hard time with. After a while I just decided to look at EQ's obj file and I based mine off of his.
For the star shaped screw things on the side I used the text tool and placed an asterisk, then cut out the center of a circle, bridged the asterisk and the circle together, and did bevel/inset to get it to bump in. On the rear panel, the top two screws use a similar method for the screw indents.
A large portion of the rear panel detail is floating, although I went back in and made the top two screw holes built in. It just looked better that way.
here's an obj file
There is some nasty pinching on the battery cover (the rounded front bit), and I wasted like an hour trying to fix it. Anyone have any ideas?
What pinching are you reffering to specifically, it looks good to me at first glance.
Obj file
At the front lip thingy. Take a look at the OBJ file at the top, it should be fine I think.
Floaters
Did you check out my text tutorial in my thread here? Seems like it would be a lot faster than the method you show here, and more editable. Thanks for sharing anyway!