I'd introduce more orange and red elements (really punch up the bar area and highlight those banners with a light source coming from below). Basically really push the orange and blue contrast a bit more.
I'd introduce more orange and red elements (really punch up the bar area and highlight those banners with a light source coming from below). Basically really push the orange and blue contrast a bit more.
It looks really cool, but one thing is bugging me. It looks strange that it's just a fogy inside as outside. A hotel of this size would have AC or climate control or something.
Yea the indoor fog bugs me too. Also, i would use those circular things hanging from the ceiling as neon lights. I think it will make the scene better lit and make some props better to read.
Thank you for your feedback! I will get on the fog thing when I can. To be honest that fog was intended as moonlight coming in, but looks like it doesnt read as such.
Also those circular things on the ceiling are supposed to be neon lights, but I thought for some reason I could get away with not properly modeling those as I thought a silhouette like that would be enough. Looks like its not!
Again, thank you for your feedback.
Too bad this project didnt get much exposure on artstation. Well, better luck next time!
I dont know what your end goal is with this but it seems that you rushed through this and wanted to go straight to AS for some reason. Thats ok but maybe take your time with a scene and really make it special then post it for likes and praises. I think its better to have a few well done pieces in your portfolio than a lot of rushed "could-have-been-better" ones. Just my 2c.
I dont know what your end goal is with this but it seems that you rushed through this and wanted to go straight to AS for some reason. Thats ok but maybe take your time with a scene and really make it special then post it for likes and praises. I think its better to have a few well done pieces in your portfolio than a lot of rushed "could-have-been-better" ones. Just my 2c.
Thanks man, I havent rushed it, I just posted it when I thought it was mostly done and thought was working well. The end goal with this is to create a compelling portfolio in a timely manner and that’s what I enjoy also. Also keep in mind that I didn’t texture all of this myself, I used megascans for most of the textures, I think I forgot to specify that, my bad.
Again, this isn’t rushed in any way, I just made it in a way that will get the most bang for my buck time wise, something that’s compelling, has an interesting design and tells a story and is consumable without spending the extra 200% of the time to get those last 5-10%, that if it doesn’t end up looking worse. That being said, I will definetly get back to this to fix some glaring errors.
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Worked on it more.
Tried to come up with my own design, still ligthing and mood is insrpired from Battlefield 4 and John Wick 3.
Some progress on this
Thanks for the feedback. Update on this. Still gotta work on the lobby itself, but I will come back to it a bit later. Now on to something else.
Also, i would use those circular things hanging from the ceiling as neon lights. I think it will make the scene better lit and make some props better to read.
Also those circular things on the ceiling are supposed to be neon lights, but I thought for some reason I could get away with not properly modeling those as I thought a silhouette like that would be enough. Looks like its not!
Again, thank you for your feedback.
Too bad this project didnt get much exposure on artstation. Well, better luck next time!
Again, this isn’t rushed in any way, I just made it in a way that will get the most bang for my buck time wise, something that’s compelling, has an interesting design and tells a story and is consumable without spending the extra 200% of the time to get those last 5-10%, that if it doesn’t end up looking worse. That being said, I will definetly get back to this to fix some glaring errors.