Alright, I finally managed to make it work. It seems the problem was caused by my cage file mostly. When I disabled the cage file and baked using only max frontal set to 0.085 and rear set to 0.01 the details appeared as desired. Thanks once again poopipe, you are truly helpful.
Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a…
substance painter should also be able to bake this map, which would be better for you anyways if you plan to texture in painter later on, as everything will be in sync. Designer can definitely do this, Marmoset Toolbags baker can also do this
Hey Im not sure if it has improved in M4 (I didnt read any patchnotes about it) and I dont have 4 at hand right now but in Marmoset 3, baking low to low gives you basically no usable curvature map in most cases 3D coat does this pretty well and you can get some decent curvature maps from just the lowpoly Today I tried…
I have spent the last two months working on a big project - modelling, UV mapping and texturing my assets to later import into Poser and Daz Studio. I am new to content creation so I am still ironing out the process of my pipeline and learning a lot on the way. I'm presently texturing the first batch of 10 assets and I…
Ok so this has bugged me for a while but what is the standard procedure for making openable mouths? as far as I can tell there would be several different ways: 1 sculpt it in the closed position and then cut it open when doing the lowpoly, and manually blend the lips with the mouth area on the normal map 2 make sure your…
Hey, Another project, another issue. I have a walk in one file with the hands constrained to a prop that is resting on the shoulder. I also have another walk in another file with the hands constrained to a prop with anim layers. I need to merge these into one file. I can't bake everything down. Baking the IK hands screws…
Hi everyone, I made a character in zbrush with its accesories and i wanted to bake the normal, vertex paint, ambient occlussion (etc) maps on the low poly mesh. I have done this before and sometimes i had issues but nothing too bad. This time marmoset will bake me flat textures (like with the normal map) or even black…
Hey Polycount, first time poster, long time reader. I'm working on a project of my own where I am making a 'Big Mama', an adult version of the Big Sister from Bioshock. I'm currently working on the base body and wanted some feedback on it. I've recently started to tackle Characters and so I am very far away from being…