I made a character in zbrush with its accesories and i wanted to bake the normal, vertex paint, ambient occlussion (etc) maps on the low poly mesh. I have done this before and sometimes i had issues but nothing too bad. This time marmoset will bake me flat textures (like with the normal map) or even black textures (with vertex paint bake).
I dont know why is this happening. The due date is in 5 days, i dont have so much time. I have to say that my highpoly mesh has millions and millions of polygons. Its really laggy. Besides that, I've tried looking at other forums but i cant find a solution.
Thanks for your time. I appreciate your help.