I am a Max user. That has been my software package for a while now. But I am getting into Maya now. So I was wondering if my pipeline for character rigging is correct. I am basically basing it off of my production experience with Max. I have a character that is split into multiple mesh. Both feet are one mesh, both calves…
Well,I have no idea about environments.. As for characters, I guess the workflow of modelling and texturing is very similar to that you described. When it comes to a pre-rendered cinematic the major difference is that you can have Dynamic hair system Cloth simulation Subsurface scattering shader for skin, teeth and…
Hey all, I wanted to reach out and get some thoughts on this stylized character sculpt. The original concept is from Hyeonsick Choi and the character is called "Flamingo" I feel like overall it's missing something to help it stand out. Right now it feels like it has the basic components, but it's either missing some…
Happy to finally post some of the stuff I have been working on during my time under Georgian Avasilcutei's mentorship. Aside from working on anatomy and likeness sculpting I have been pushing forward on this realtime character project based on the concept by Kyoung Hwan Kim https://www.artstation.com/artwork/xz4ABm. My…
APPLICATION IS NOW CLOSED! Thanks to everyone who contacted me about this. Hey Guys, I'm looking for a talented 3D modeller for an iOS game I'm making. The game will be inspired from Tamagotchi games, and will only need 1 main character. But the main character will need to have a lot of expressions, gesture and animations.…
In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking…
Hey Folks! I've just approached to the character design world, and after watching and reading several tutorials, I've decided to do move forward trying to model my very first self-portrait 3d game character. The final goal is to import this asset as the main character of my personal Unity + Oculus Rift project after the…
Hi all! I'm from a neuroscience lab at Western University (in London Ontario, Canada) currently investigating social cognition of gaze in non-human primates. For this purpose we are using avatars of rhesus macaques (species name: Macaca Mulatta) in our experiments to look at various behaviour. Currently we are purchasing…
CHARACTER RIGGER Do you possess that rare blend of art and technical talent? Do you possess intimate knowledge of the human anatomy that you can call upon to create realistic skeletal rigs? Can you create rigs accurately in a timely manner? Are you knowledgeable about the Maya API and can create tools and MEL scripts? The…
What to CreateA fully-textured character model of your favorite League of Legends champion/skin * Take any champion in LoL and create a high-poly sculpt (optional) and low-poly fully textured model Things to keep in mind
* There are no hard limits on polycounts but efficiency is appreciated: use your best judgment and make…