Hi guys! I've got a weird bug this morning with my 3Ds max 2015. As you can see in the picture, my enchanced menu does not work correctly. What i'ved tryed: -Repair 3Ds max -Uninstal and Reinstal 3ds max -Tryed this autodesk solution to the problem: ''When using a drawing tablet, the Enhanced menus might not display…
I'm having some weird isssues in Maya 2017 update 3, I'm creating my joints and when I rotate I get these 4 weird behaviors: This is how I expect them to look: Now, observe what happen when I simply orbit the camera around the model (in wireframe or shaded, x-ray or not, doesn't matter) 1. Joints disappear and only…
This looks like a great event if anyone is looking to get a game off the ground. http://www.tiga.org/events/tigas-events/access-to-finance-summer-2015 ACCESS TO FINANCE SUMMER 2015 WEDNESDAY 26TH AUGUST 3PM - 7PM THE DOLBY THEATRE, 4-6 SOHO SQUARE, LONDON W1 Our next biannual Access to Finance event is the 26th August. The…
Ahh that might be a problem, I remember there being backward compatibility issues when using a post-2012 file on any pre-2012 software. I save these rigs out from a Maya 2014 version, so I imagine that alters some things. That could be your issue. Nevertheless let me know how they work on that platform so I can update the…
Not entirely true... http://area.autodesk.com/forum/autodesk-3ds-max/autodesk-3ds-max--3ds-max-design-2011/autodesk-please-stop-inventing-part-2#p198681 This method works like a charm. You basically need to grab those files from 3dsMax 2010 and replace the files with the ones from 2011. We've been using this for months…
Our game is more or less an example of what happens if you're not decisive enough with your design, try to do too much and your team doesn't have the skills and or experience to pull it off. Still, a valuable learning experience if nothing else. http://globalgamejam.org/2012/j%C3%B6rmungandr Our entire jam (120+ people) is…
I'm experiencing a strange bug that makes working with OpenGL Core profile impossible. All text inside viewport simply disappears and is replaced with tiny dots (attachment 1). The only way to work with maya 2016 - is to roll back to the standard OpenGL or DX11 mode. But in this case I get many other problems like…
Hi all, been lurking hear for years, sorry my 1st post is requesting help. I'm having some trouble exporting from max 2010 to md5 format. I've trawled through many forums and tutorials but still getting no joy. I tried using der tons and berserkers exporters but max crashes when exporting, and the resulting md5 files are…
Hey polycount. I have been trying to use render to texture in max 2016 to make a colour map with the different material ID's I have setup on my high poly geometry. The multi/sub-object material has about 18-20 different materials on it so far. In the past to render this out I have used the default render settings and just…
This seems like a really general question, but I feel like I need to ask it now since a LOT of the tutorials I look up for it these days on youtube are impractical or have outdated workflows. I've also tried downloading premade rigs and trying to figure out how they tick but they just look endlessly complicated from the…