Hi all, been lurking hear for years, sorry my 1st post is requesting help.
I'm having some trouble exporting from max 2010 to md5 format. I've trawled through many forums and tutorials but still getting no joy.
I tried using der tons and berserkers exporters but max crashes when exporting, and the resulting md5 files are empty.
The model is an edit mesh with skin modifier on top, i'm not too sure if it has something to do with my rig although i the rig is pretty basic.
For now i'm just trying to get the model exported but i also have a couple of animations that i want to export too.
This is the model i want to export, just the skeleton not the weapons.
It's an art test for an iphone game, and i really need a job so any help would be much appreciated.
cheers
Replies
Just curious if anyone has had any success exporting md5's from max 2010 or has any suggestions.
cheers
I've tested it on Max 2008, it's a modified version of Bezerker's plugin, but I don't know if it will work on 2010.
I managed to export md5 mesh and anim (without any crashes), still can't view them in der_tons viewer but at least I was able to get something exported. Now I just need to figure out why I can't see them in the model viewer.
thanks dude.
You can either comment out or delete that "flags { vertexColor }" block. Just make sure not to delete anything else important while you're in there
I don't really know anything about md5 files so I'm probably missing something really simple or just being a dumbass.