a common issue is the Max's Gamma/LUT Correction. Turn that off and it may help. Also When baking make sure any overlapped pieces are pushed over one whole unit in any direct. Baking overlapped uv's produces bad results. If you're baking with a cage make sure to fix any overlapping issue with the cage. If you don't you'll…
Hello. I'm sorry for my english. I will try to do my best. I herd that it is possible to bake normal map to 2 insert parts of lowpoly with minimal seam. I think that guy use xNormal, but i'm not sure. Maybe it's a special workflow of the program? (maybe somehow use an order of baking low polies and "batch protection"…
Hi polycount I have a problem with which you could help me. I try to make a bake with a character and i would like to use the bake group option in marmoset but when i load my low poly model from 3ds max in marmoset it don't recognize all my diferent element and just create one mesh. Do you guys have an idear how i could do…
Hello, I was just wondering is this normal bake acceptable for cylinders?? I only ask this because some people say they don't really bother baking on a cylinder and others say they do but they do not say their way of doing it?? before anyone links me this it. I already have seen this and tried a couple of sites and forums…
I'm having some trouble baking normals in Maya, I've never had problems before, but I can't seem to get it to play ball anymore, even with really simple meshes. So here is a low poly crate next to a high poly version: Here are the UVs for the low poly crate: Using envelope, making sure both meshes are covered: Aaaaannnd…
Hello Guys !! I´m actually developing a game in unity with some partners for a final school project. We are implementing the art into our unity project. The main environment is a cave so we are using a custom mapped mesh as a base for ground/wall/roofs. We imported this mesh made in Maya with a considerable amount of…
Hello professionals! As you could probably notice by the shitty normal map, I'm new to all of this. My teachers introduced me to baking normal maps, but I'm not experienced enough to do my problemsolving independantly yet. The mission: make a case for UE4, using 3Ds Max and Photoshop. The deadline is in less than a week.…
I'm having a bit of a hard time wrapping my head around tiling bricks evenly along a non-square plane. I don't know if I'm over thinking it but I've been sitting here forever trying to figure out a decent way to get it working correctly. I could do it fine if I were tiling the bricks as actual bricks, but I want a…
I've been working on a model for the past several days to strengthen my understanding of the high poly/low poly process. Ive (unfortunately) had the experience of attending a university where despite its claims I received little in the way of help or direction in creating game art, so polycount has become my go-to place…
Can anyone here explain Squirrely Jones's method of baking fur to diffuse? You can see what I'm talking about here. Scroll down to his bottom images. I've setup my fur and I understand the whole RTT panel. So don't need explanation for this. I've just never tried baking in fur. Or maybe its a different method? Cheers,…