I'm having a bit of a hard time wrapping my head around tiling bricks evenly along a non-square plane. I don't know if I'm over thinking it but I've been sitting here forever trying to figure out a decent way to get it working correctly. I could do it fine if I were tiling the bricks as actual bricks, but I want a specifically sized plane to bake the information to so the plane itself tiles.
The shaded rectangle is the size the mesh needs to be, the other geometry are the bricks. Obviously those bricks wouldn't tile if you set them next to each other, but the mesh itself should (at least I would think) tile if those bricks were baked to it. The problem is the bake doesn't tile.
I have a feeling I'm just overlooking something super simple here, but what kind of techniques should I be working with? Most of the tutorials I find are for things I can already figure out or are working with a square tiling plane.
Anyone have any ideas what I should be doing when going about this approach? I'm thinking I could probably get it done with the 2.5D tools in ZBrush but I haven't actually messed with the 2.5D stuff, just a little sculpting here and there. Is there a way to get it done in Max, though?
Thanks,
S
Replies
Here are a couple tuts for tiling in Max.
http://wiki.polycount.net/TilingRockWallBeyer
http://www.philipk.net/tutorials/materials/tilesold/tilesold.html
More here
http://wiki.polycount.net/EnvironmentSculpting
I kept trying to fit pattens that were physically impossible to tile into that shape.
Lost my damn mind.
Anyway, got it working now with a less complicated brick layout.
Thanks for getting back to me, though!