Hi polycount
I have a problem with which you could help me.
I try to make a bake with a character and i would like to use the bake group option in marmoset but when i load my low poly model from 3ds max in marmoset it don't recognize all my diferent element and just create one mesh.
Do you guys have an idear how i could do to have different element but just one UV map ?
Replies
Hello! I was wondering if you could elaborate on this some more @Kanni3d. Does the naming conventions HAVE to be setup in external 3DCC ( Maya or 3ds Max) prior to importing to Marmoset' Toolbag' s Bake Groups? I am currently faced with this issue as well. Inside Marmoset Toolbag 4, I have set the names for the meshes (bangles_low/bangles_high) to match in the Baking Project however, the bake in another group still leaves baking information on bake groups in the same bake project.
@Thannias No, but it helps since MTB automatically acknowledges their naming conventions and puts them into different bake groups/folders. You can manually drag and drop meshes to be in their bake folders.
Thank you for responding so quickly. I still am having trouble getting the meshes to bake without information from other bake groups. I have not found a solution to this yet.
@Thannias feel free to dm me your meshes, i can take a look