I can think of a few details to help give you scene a little more realism. I wasn't sure how detailed you wanted to get but since you are adding water puddles, I am going to assume I can go nuts. Here we go: Green: Your paint stripes are nice, you have the ware idea right, but not the patterning and hues. The paint's color…
Here's my blocking, I'll focus on the left side first and when it will be finish i'll move out to the window side where i'll put a table and other small stuff. I have absolutely no clue on how i could paint all the glass thing, for the window in front of the cake display I guess i could just paint reflect on it but for the…
I have been searching for an answer with no luck - I am trying to texture a low poly church with stained glass windows in substance painter. I was going to give the windows a yellow emission but when I attempt to paint on the black details, they become washed out by the emission. Is there a way to paint these details…
just convert the paint fx to geo. It should be textured still. Then just setup some planes. Use transfer maps to do a diffuse, and alpha transfer. Even normals if you want or AO or something although it may take ages. Should work just fine. But by default paint fx are not poly geo or at least not editable so you have to…
Hello everybody, as a small indie studio, we are working on a mobile project. Our main goal is creating low poly hand painted cartoonish environment. I made many pbr textured models before but hand painting is a new challenge for me. So what do you think about the models, how can i improve them, any tips? Do you recommend…
Calling this donezo! Some poses and final renders. More things available on the ArtStation Post. Thanks for stopping by! :) model -------------------------------------------------------------------------------------------------------------------------------------------------- 'Ello! I've been wanting to do some more hand…
Hey guys! I need to do a lot of UV mapping lately, with constant editing of UV islands, paired with heavy booleaning which sometimes breaks shells into pieces. So i was wondering is there any Paint Select tools that i can use while editing UV's? Something like Preview SubObject which works great in edit poly mode, but…
Hi thanks for the critiques but i will be finishing the project as is as it took over a year to get to this point and i wish to keep everything how u see it, I am tacking multiple things with this project. The first phase is to finish the realtime game/cinematic version of this character, the second phase will be for 3d…
So I am new to rigging but it seems I am making a noob mistake. I am using maya HumanIK to get a biped rig and then After doing a smooth bind, using Paint Skin weights tool to manually skin. However, I was at finger bones and doing my thing, when I reliased that all the bones I skinned previously have gone back to the…
Modules Meshes So after finishing the wall meshes I started creating all the necassary meshes to fill the system with. This took a little while and it was really hard to find a good balance between a shanty worn down look and the colorful spirit I want the meshes to have. They should look like people are actually using…