How do I paint non emissive details over an emissive layer?

polycounter lvl 3
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Spiderdance polycounter lvl 3
I have been searching for an answer with no luck - I am trying to texture a low poly church with stained glass windows in substance painter. I was going to give the windows a yellow emission but when I attempt to paint on the black details, they become washed out by the emission. Is there a way to paint these details without this happening? 

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