3D Artist works within a team of artists to create 3D assets and Characters. 3D Artist is able to maintain and manage high levels of quality while working in a timely manner; has intermediate (or advanced) modeling, texturing experience in addition to knowledge of art processes and production pipeline. Responsibilities: *…
Thought I would post up some work I'm doing for a class project. Our assignment is to create a 3D version Elizebeth st in Melbourne. Everyone in the class is assigned a prop and building/business to model. In my case I'm to model the Kodak store and the Chairs and Tables outside McDonalds. So far I've only done the Chairs…
Hi, I have imported a Maya FBX file perfectly in as a Static Mesh but upon importing in as a Skeletal Mesh (same fbx file) it appears as if my smoothing groups are being ignored. Here is my process: Export from Maya with these checked: -smoothing groups -tangents and binormals -smooth mesh Importing in UDK -import tangents…
Hi! This is my first WIP post on polycount! Please any crits on the work or post itself would be greatly appreciated. Here’s a look at the most recent wip project Church I’ve been putting together for Ever Jane. I started with reference images and a location search on google of St. Mary’s Church (i just found this 360…
Lead Level artist is responsible for the team of level artists that creates graphical content of multiple game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Knows and educates team of level artists on game…
This sculpt is based on a classic painting by Jacques-Louis David (1748 1825) titled "Napoleon Bonaparte Crossing the St. Bernard Pass in the Alps". Sculpted and Rendered in ZBrush and composited in Photoshop. ^^' It took me quite a long time to finish this. I hope you folks like it.
Hi there, Im a second year student at University and this is my first attempt at making a vehicle of any kind. The design brief was to model, texture and present a post year 2000 Rally Car, based off a production road model. We had 12 weeks to complete this, alongside 3 other modules. The Livery Design is a little odd due…
( stay awhile and listen... this is gonna be a long one ) Games that you like. Any game whose narrative is realized enough to be totally immersive. ( and if then successful... being scared shitless in such an immersive experience is always cherry! ) via: Bioshock 1 and 2, Portal 1 and 2, Arkham City ( this is my goty which…
Damn, just played it, was forced to play as an alien... Sadly I can't comment on the others as I had to quit after a few mins... Took me 10 odd minutes to load a game... Then I was forced to play without knowing my ping in a laggy server, while looking at ultra bright walls and ugly washed out colours... This isn't the old…
Hi everyone! I'm in a blockout stage of my project. I'm setting up cameras I know it's too early for critique, but any comments and suggestions about composition and camera placement are very welcome. My process is described in a series of articles I'm posting on…