Thought I would post up some work I'm doing for a class project. Our assignment is to create a 3D version Elizebeth st in Melbourne. Everyone in the class is assigned a prop and building/business to model. In my case I'm to model the Kodak store and the Chairs and Tables outside McDonalds.
So far I've only done the Chairs and Table, unfortunately I didn't make a back up of the Kodak store before it was deleted from the schools server, so I have to do it again. But I had only started so it wasn't that much of a loss.
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Thanks ZacD,
Here's a larger image of the wireframes for the chair model.
is this realtime or for a rendered still/movie?
if this is realtime you'll want to cut off a lot of polies. they seem like they're around 1k triangles per chair right now which is rather heavy for something like this.
if i recall correctly most props in UT3 hover around 2-300 polygons so you'll want to aim for 500 max, especially of there's going to be a lot of them.
an easy fix would be using 4-5 sided tubes instead.. and then cutting out a loop here and there
It is real time, in a game engine. I can't remember off the top of my head what engine we're using (I have a feeling it's the latest unreal engine) but what we are aiming for is a full 3D version of Elizibeth st, in which we as players will be able to interact.
Regarding the poly counts, its pretty flexible. I checked with our class coordinator and he wants the models to be pretty detailed. Our max is around 6000 polys for each object if I recall corretly.
Here's the current count for what I've modelled so far:
Table = 324 tris (130 polys)
Chair = 1172 tris (588 polys)
Current Scene = 5014 tris (2484 polys)